Blog Archives

Artifact : Energy

This time I’ve been working on the Energy artifact, or rather linking it together with previous artifacts such as the Slider bar and the GUI.  This is also not visible until you get to the second stage of the game

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Artifact : Level with Layers

What? The artifact of this week is the Level, or more specifically the Load function of the level. It is based on the platformer code with some small modifications around layers and colliders, creating possiblilities to choose if these should

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Artifact : Parallax

Lets start with explaining a Parallax before moving into how its created.  Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between

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Artifact : Button

The artifact of the week is the Button! What is the Button ? The button consists of three stages. Being there, being hovered and being selected as shown below. It has a sprite sheet of three sprites. The button as

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Artifact : Sliders

The artifact that I will go through this week will be the Sliders. What is the Slider ? The sliders I’ve created can be used either as a Health bars or Volume controllers or in any scenario where you have

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Unnamed Fish Game BloggPost 3

Today I ran into some issues while trying to modify the code from the Platformer project we got during last course. The problem occured as the old code used SDL, and the new project is using SFML. The issues I

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Unnamed Fish Game BloggPost 2

Today we had two Interesting lectures from Ernest Adams and Adam Mayes. This cover the some of the mayor principles of how to create games and how important it is to test if it will be fun. The lecture covered

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Unnamed Fish Game BloggPost 1

So now that the last project Frogger is done, it’s now time to move on to the next project. The new project does not have a proper name yet, so it goes under “Fishy”, “The Fish game” or anything else

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Progress of the day

Kept working on the Sound Manager, in order to the the Buttons to work accordingly. at the moment there are some issues with it, nothing to mayor though. When pressing the Stop, then Play it will jump to the next

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Past midnight post… Woops were did the time go.

Today I did not get so much done, Though I’ve been thinking on how to create a few of the things that are left. Ladbon managed to get the Collision working, so with that done, the Funsies begins of programming

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