This time I’ve been working on the Energy artifact, or rather linking it together with previous artifacts such as the Slider bar and the GUI. This is also not visible until you get to the second stage of the game…
This time I’ve been working on the Energy artifact, or rather linking it together with previous artifacts such as the Slider bar and the GUI. This is also not visible until you get to the second stage of the game…
What? The artifact of this week is the Level, or more specifically the Load function of the level. It is based on the platformer code with some small modifications around layers and colliders, creating possiblilities to choose if these should…
What? The soundmanager is an essential part of the game. and required to play both sound effect and music. It allows for in the code easily use the soundmanager and call its play function with the given path parameter. if…