Blog Archives

Weekly Programming III Post 1

This week was the first week of the course Programming III. To start off this new course we were handed out an assignment to compress a BMP file as much as possible, then restore it to the original BMP file

Tagged with:
Posted in Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs. The next project has already started and the name of the new course is Theme Park. We are

Tagged with:
Posted in Programming

Artifact : Energy

This time I’ve been working on the Energy artifact, or rather linking it together with previous artifacts such as the Slider bar and the GUI.  This is also not visible until you get to the second stage of the game

Tagged with: ,
Posted in Programming

Artifact : Level with Layers

What? The artifact of this week is the Level, or more specifically the Load function of the level. It is based on the platformer code with some small modifications around layers and colliders, creating possiblilities to choose if these should

Tagged with: ,
Posted in Programming

Artifact : SoundManager

What? The soundmanager is an essential part of the game. and required to play both sound effect and music. It allows for in the code easily use the soundmanager and call its play function with the given path parameter. if

Tagged with:
Posted in Programming

Artifact : Parallax

Lets start with explaining a Parallax before moving into how its created.  Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between

Tagged with: ,
Posted in Programming

Artifact : Button

The artifact of the week is the Button! What is the Button ? The button consists of three stages. Being there, being hovered and being selected as shown below. It has a sprite sheet of three sprites. The button as

Tagged with: ,
Posted in Programming

Artifact : Sliders

The artifact that I will go through this week will be the Sliders. What is the Slider ? The sliders I’ve created can be used either as a Health bars or Volume controllers or in any scenario where you have

Tagged with: ,
Posted in Programming

Unnamed Fish Game BloggPost 3

Today I ran into some issues while trying to modify the code from the Platformer project we got during last course. The problem occured as the old code used SDL, and the new project is using SFML. The issues I

Tagged with: ,
Posted in Programming

Unnamed Fish Game BloggPost 2

Today we had two Interesting lectures from Ernest Adams and Adam Mayes. This cover the some of the mayor principles of how to create games and how important it is to test if it will be fun. The lecture covered

Tagged with: ,
Posted in Programming