Blog Archives

Big Game Project – Production Week 1

Source Control Starting this new project up we needed to have a way to distribute the project between all the group members. The way we decided to handle the source control landed on using SVN. The idea of source control

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Deadline Approaches … and so does frogger

  With the deadline on Sunday approaching the amount of time spend on adding things into the game has stepped up a little bit. And as of today the game could now be classed as Playable, though with current settings

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Yet another update

Today, the progress once again had some focus on github and getting it to sync properly. Its still abit tricky, but goes easier and easier. Also got some help from Jerry, with understanding why there was some issues with the

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More progress

Finally took the time to Tweak around with the Level, and Background to create something that looks more appealing to work on. Beside the visual change there is now working music from the program. At this I ran into some

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Back to the University

So back at Gotland. Spent today’s progress with going over some code with Ladbon, divided the work of whats left. Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState. Its still

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Sound…. Sound…

Instead of Yesterdays blogpost where I said menu would be the next step, I found myself working on the SoundManager. I managed to get it running but its not yet implemented into the States. Short post today ^^

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Linking error & GitHub, such a nice combo!

Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…) Other than playing around

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Frogger Progress

After spending a large part of this evening with the Frogger assignment its now time for the daily update (even though its past midnight). Today I’ve spent much time thinking of in which order to build up the game, Ended up

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Programming Frogger

With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger. I’ve started to implement the core of the game from the Platformer project we created

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Telephone Snake

Today i spent some time working with my group on the game design project where we got the words Telephone and Snake to work with. The game should also be a space shooter. And with these words we are supposed

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